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Gotland Beach

In this project, I aimed to capture the beauty of nature reserves such as Langhammar on Fårö and the natural landscapes of Gotland by utilizing Unreal Engine 4. I utilized scans from Quixel to enhance the overall realism of the scene.
I avoided using baked lighting in the scene. Instead, I incorporated a blurred texture on the directional light to soften it up and create a more natural look. I used a hdr texture on the skylight and made sure the bottom part had a similar tone as the sea.
By doing so, I aimed to capture the unique lighting found in Fårö that has inspired renowned directors such as Ingemar Bergman.
To add movement to the scene, I utilized waves and cheap fog plains, and incorporated vegetation created with SpeedTree. Additionally, I made use of Unreal Engine's integrated wind solution to create a movement on the trees.